Nov 02, 2008, 11:06 AM // 11:06
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#121
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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Was I the only one who was more interested in the linear algebra behind this instead of the computer stuff (and upset that the info page doesn't seem to mention anything about the math)?
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Nov 02, 2008, 12:52 PM // 12:52
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#122
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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That's because what they are selling is the math behind the software. They would love to tell you how it works, do you have a $100k lying around?
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Nov 02, 2008, 12:54 PM // 12:54
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#123
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Nov 02, 2008, 01:01 PM // 13:01
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#124
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by -Pluto-
Was I the only one who was more interested in the linear algebra behind this
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As Meth says the exact way it's done by Umbra will be a trade secret, but if you google for "occlusion culling" you'll find general information on how it's done.
Also, if you're a mathematician and find problems like this interesting, there is probably a place for you in the games/graphics industry.
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Nov 02, 2008, 01:03 PM // 13:03
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#125
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Sounds great, now all they need to do is make it playable on a MAC and i'll be all happy panda...
PS : f*ck Vista, or Windows 7 for that matter
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Nov 02, 2008, 02:07 PM // 14:07
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#126
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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lol @ Mac fanboys. They always crack me up.
Anything ArenaNet does to make computing graphics more fluid is okay by me. An interesting find indeed.
Last edited by Jecht Scye; Nov 02, 2008 at 02:10 PM // 14:10..
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Nov 02, 2008, 02:30 PM // 14:30
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#127
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Wilds Pathfinder
Join Date: Aug 2005
Location: Great Britain
Profession: W/P
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Quote:
Originally Posted by Heloniar
ok, as long as the graphics engine is near completion as well as the combat's is on the same phase of completion so it means potentially beta is out by end of next year?
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End of next year?! I know that is just speculation, but if that really was the case then I'm giving up Guild Wars - I'm not going to play this game for another year without serious new content!
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Nov 02, 2008, 02:38 PM // 14:38
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#128
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by The Meth
Anet originally planned (and made an announcement) to start beta testing in late 2008, but it was pushed back and Anet said they will start beta testing closer to the GW2's release. I expect the beta to be early-mid 2009, with the game either late 2009 or early 2010.
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Quoting myself from a few pages ago.
Quote:
Originally Posted by RotteN
Sounds great, now all they need to do is make it playable on a MAC and i'll be all happy panda...
PS : f*ck Vista, or Windows 7 for that matter
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Which is closer to going extinct, panda's or mac gamers?
Last edited by The Meth; Nov 02, 2008 at 02:42 PM // 14:42..
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Nov 02, 2008, 02:41 PM // 14:41
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#129
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by RotteN
Sounds great, now all they need to do is make it playable on a MAC and i'll be all happy panda...
PS : f*ck Vista, or Windows 7 for that matter
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Oh, I have a MAC, and Vista runs sweetly on it
and if your a serious gamer, Vista and DX10 is a no brainer at the moment, even for DX9 games
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Nov 02, 2008, 03:10 PM // 15:10
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#130
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by RotteN
Sounds great, now all they need to do is make it playable on a MAC and i'll be all happy panda...
PS : f*ck Vista, or Windows 7 for that matter
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I'd like to see guild wars 2 multi platform in general. linux, mac and even conso,e now. mmo's on consoles never worked in the past but with current gen consoles running more like a pc it could be a great oppertunity.
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Nov 02, 2008, 08:25 PM // 20:25
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#131
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Desert Nomad
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putting MMOs on consoles is like putting RTS games on consoles. They are usually dumbed down and the console crowd has shown with their wallets that they aren't interested.
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Nov 02, 2008, 08:56 PM // 20:56
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#132
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Final Fantasy XI is still doing rather well, and it was for PC, PS2 and xbox. On the RTS front I hear C&C 3 did quite well on xbox and had a pretty good control scheme.
Last edited by The Meth; Nov 02, 2008 at 09:00 PM // 21:00..
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Nov 02, 2008, 11:38 PM // 23:38
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#133
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by Jecht Scye
lol @ Mac fanboys.
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So if you prefer OSX you're immediatly a "fanboy" ? Mind you i have 4 windows PCs (2 laptops and 2 desktops) and one of them runs Vista and honestly, it's the most annoying OS i've ever encountered.
I just regret you still need windows to play most games (well, bootcamp exists for a reason i guess).
And i'm pretty sure panda's will become extinct faster than mac gamers.
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Nov 03, 2008, 12:08 AM // 00:08
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#134
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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Hey ,quick question can a game run on 2 engines?
saw the unreal engine thread and wondering if they could use both, and if they can only use 1 then we know NCWest have 2 games that may be coming out soon using the unreal engine.
ofcorse i'm tired and may be wrong about the numbers and also by jumping to conclusions.
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Nov 03, 2008, 12:30 AM // 00:30
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#135
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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Quote:
Originally Posted by Solas
Hey ,quick question can a game run on 2 engines?
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Star Wars:The Force Unleashed ran on 3 engines. Euphoria, DMM, and maybe Havok(I forget easily) and this was published for like all popular gaming platforms.
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Nov 03, 2008, 12:54 AM // 00:54
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#136
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Bahumhat
Star Wars:The Force Unleashed ran on 3 engines. Euphoria, DMM, and maybe Havok(I forget easily) and this was published for like all popular gaming platforms.
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No, they are different parts of the system, not the game engine...
One works with the graphics, one with AI and one with the game engine, but they are bolt on parts to the various bits that they then had to shoehorn to work together
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Nov 03, 2008, 12:55 AM // 00:55
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#137
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Furnace Stoker
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A game can only run on one game engine, but it can have several subsets of engines dedicated to AI management, physics, etc.
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Nov 03, 2008, 01:50 AM // 01:50
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#138
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Havok is a sweet phyisics engine, but due to bandwidth limitations, don't hold your breath for stuff that advanced in an MMO until... like 2020.
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Nov 03, 2008, 02:14 AM // 02:14
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#139
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by HawkofStorms
Havok is a sweet phyisics engine, but due to bandwidth limitations, don't hold your breath for stuff that advanced in an MMO until... like 2020.
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Not sure that using a physics engine like Havok would require all that much extra bandwidth. Effects, just like graphics, are calculated on the client machine - that's why GW today has such a small footprint, using only about 1KB/s bandwidth.
Case-in-point is that there are plenty of online games which use Havok, notably Counterstrike Source.
Another issue is if MMOs, as they're presently designed, really has much use for Havok.
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Nov 03, 2008, 03:50 AM // 03:50
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#140
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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Quote:
Originally Posted by Fril Estelin
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Well' i'm sold
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